Papermonkeyism

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She got bored of just walking around.

Gee, I keep fiddling with that rig, even when I’m already past the actual rigging stage. Adding poles, moving elbow poles under other control handles in the middle of everything, etc. Luckily I haven’t blown the animation up with it yet!
Added a neck pole, so the neck curves can be guided to turn somewhere other than straight forward (which pretty much broke the neck where it connects to head when I tried to make the dinosaur look to the side or back).

Gee, I keep fiddling with that rig, even when I’m already past the actual rigging stage. Adding poles, moving elbow poles under other control handles in the middle of everything, etc. Luckily I haven’t blown the animation up with it yet!

Added a neck pole, so the neck curves can be guided to turn somewhere other than straight forward (which pretty much broke the neck where it connects to head when I tried to make the dinosaur look to the side or back).

centaurcentral:

Draw a Centaur Day - April 16th!

Because why not.

centaurcentral:

Draw a Centaur Day - April 16th!

Because why not.

Augh, it’s the annual Draw A Centaur-day today (it is April 16th, right?), and I even have something I could draw for it in mind, but my scanner is unplugged because of some renovation related stuff, and I have my parents visiting for the day too, so I wouldn’t have much time on the computer anyways. Nooooooooooo D8

It counts if I acknowledge the day’s existence now, when its relevant, and then doodle something during/after the easter break, when it’s stopped being quite as relevant right? Right? 

Woop, I should probably put this here too. Keeping up with progress is probably kinda easier when there’s progress to show. Maybe.

Walk done!

Apr 9
Oh, hey, look, a wild page of Wurr appeared!
(As a side note, squeezing eight characters of varying sizes into a same panel while trying to keep them approximately in the right proportion with each other is harrrrrrd.)

Oh, hey, look, a wild page of Wurr appeared!

(As a side note, squeezing eight characters of varying sizes into a same panel while trying to keep them approximately in the right proportion with each other is harrrrrrd.)

Apr 9

I think I want to go back to double check the feet/toes, but is there anything else that would need fixing? I’d want to have this finished tomorrow.

Apr 8

Exciting Things To Find Out When You Animate:

I had apparently deleted a bunch of keyframes at some point without realising yet still continued to build animation on the missing keyframes.

I don’t quite know how I managed to keep going without noticing.

Apr 6

http://thenearsightedmicroraptor.tumblr.com/post/81871559790/papermonkeyism-pfffffff-im-having-a-big-case

papermonkeyism:

Pfffffff, I’m having a big case of some Niavel feels, but I’m afraid of doodling much because spoilers (the feeling of not being able to share your sketches and gush about them is not particularly nice when the feels strike), and I can’t commission people to draw her for me…

Dawwwwwwwwww! Look at that little bunnytail! Awwwwwwwww.

Thank yous so much for drawing her!

Apr 6

Pfffffff, I’m having a big case of some Niavel feels, but I’m afraid of doodling much because spoilers (the feeling of not being able to share your sketches and gush about them is not particularly nice when the feels strike), and I can’t commission people to draw her for me either, as I emptied my Paypal on Fable already. (Not to mention I haven’t really even introduced her properly.) Ngeh.

I think I’ll just get back to work on the next page. While huffing and puffing on the side.

Apr 3
Something wrong happens at the end of the second step in the elbow feathers, a kind of bounce. Maybe the start and the end positions are diferent (then what I see is the “jump” between the end and the star frames) Hope this could be useful

Ah, that’s nothing to worry about. The feathers work with hair dynamics, so they animate themselves automatically. They snap a bit when the video loops from the end back to the beginning, and it will be fixed when I stretch the walking. :)

Apr 3

I bet it hums as it walks.

I had to record the animation as a wireframe yesterday, as it was only one step, it was the same leg going forward over and over again. This time there’s two steps, so both legs get to move once (I can loop it to fake walking longer).

Apr 2

Aaaaaaaaah! Aaaaaaaaaaargh!

It’s moving! IT’S ALIIIIIIIIVE!

The rig is still annoying and doesn’t work too well on the legs (I don’t like having to adjust the ground level of the paws when they move on the ground) but at least it’s not flipping into itself right now.

Apr 1

This has totally nothing to do with anything at all, but a bunch of Finnish players carved the flag of Finland to the map of World of Tanks -online game. My brother was one of them. I’m proud.

(The linked article is in Finnish, sorry.)

Apr 1
Maybe you have some hidden keyframes somewhere. Select everything and search the timeline.

But there is non! I have tried looking everywhere on the timeline, with things selected and not, and there’s nothing in there. D8

It snaps any rotation I had on the ankle joints off, which moves the paws to an awkward angle from their controls, and I don’t even know what I did when I got it to tie knots around itself in those last screen shots, I haven’t managed to replicate it. (I use “revert to saved” every time it screws up, to go back to before touching the timeline.)